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Schedules are commonly used to reduce anxiety in autistic children. Visual representations of key events called Picture Exchange Communication System (PECS) may be used to outline the sequence of a single task, lesson or a daily or weekly plan. Schedules usually consist of two columns, the schedule column and the "finished" strip. Sequences are used to prepare for a change in routine and as a way to visually reinforce concepts. Change can be built into a schedule by using a "special activity" PECS symbol that identifies an unspecified or unexpected activity, which may occur in a general sequence of events.

This game introduces the concept of Schedules to autistic children by using 3D representations of actual objects in conjunction with the Picture Exchange Communication System. The game helps children to understand how to read schedules, firstly by describing the activity with actual objects, then introducing pictures and finally symbols. This is done in the context of a sequence of events that a child may encounter in their own daily routines, such as making a piece of toast. The game reinforces the following keywords that can be generalized into real world situations; 'First' and 'correct order'.

Rabbit's Birthday gives autistic children a better understanding of how schedules and the Picture Exchange Communication System can be used in real-world situations. The social script of a birthday party forms the basis for the narrative and game play. Fox is invited to Rabbit's birthday party and experiences several events that are likely to happen at a typical birthday party. The aim is to help the child understand how schedules can be used to reduce anxiety and help them cope with change. The game reinforces the following keywords that can be used as a tool by parents and teachers for encouraging positive behaviours in real life situations; 'play' and 'special activity'.