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Nonverbal Gestures

When conveying information we often rely on the audience to use their previous knowledge to link information related to the task at hand. Young people with autism, do not do this as readily and benefit from 'extra' nonverbal gesturers to be included or embedded with the primary spoken information. This would mean in real world actions to include signing actions such as moving your palm forward at the same time as saying stop and images or symbols to illustrate the point better.

KODY'S WORLD
Kody's World is a fun and easy educational game that helps autistic children to understand nonverbal gestures through repetition and imitation. The game encourages the child to identify non-verbal gestures, to apply learned gestures in practical scenarios and to communicate with both verbal and non-verbal gestures. The game reinforces the following keywords that can be generalized into real world situations; 'No', 'yes', 'like', 'likes', 'does not like', 'nods' and 'shakes'.

MARTY THE MIME
Marty the Mime teaches children with autism to understand different kinds of body gestures and facial expressions. Marty the Mime uses everyday gestures and presents them to the children in a clear and fun way. By introducing these gesturers to the children, the aim is for them to be able to read these cues in other people and use nonverbal gestures to communicate themselves. The game reinforces the following keywords that can be generalized into real world situations; 'need', 'needs', 'want', 'wants', 'choose', 'sad', 'happy', 'feel' and 'feeling'.